Hank and Dean Venture, with their father Doctor Venture and faithful bodyguard Brock Samson, go on wild adventures facing megalomaniacs, zombies, and suspicious ninjas, all for the glory of adventure. Or something like that.
The Venture headquarters is either possessed, just regular haunted, or suffering from a computer glitch; Dr. Orpheus and the Order of the Triad are called upon to unlock the mystery.
Deadly waters surround the Monarch when he becomes Wide Wale’s prisoner
The Morphic Trilogy reaches its conclusion in a decades-spanning tale of friendship, betrayal and mass murder that overwrites Venture history.
The Monarch faces financial challenges as he attempts to rebuild his fiendish organization; Dean tries to establish a normal life outside of his father's shadow at sleep-away college.
The Venture family returns to their old compound where intrigue, danger, jackets, and diplomacy await.
The Monarch and 21 play a deadly game of tutoring an inexperienced villain; a hot plate of danger is served up with a side of hilarity.
Dr. Venture's latest invention is a real game-changer, and the new game is deadly.
The members of Guild Council must face their archrivals for one last time, while Doc happily falls into a black widow's deadly web.
The city is hit with a mysterious blizzard that launches Team Venture into action; the Monarch and 21 are sent on a deadly mission to a secret island fortress.
Deep inside Guild Headquarters, the Monarch and 21 face their ultimate ordeal; the Venture brothers confront one of their own.